New Positions - Join Our Team
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The Immersive Space Programme is on another recruitment drive...

With key positions in our team filled recently we are now looking again for an Operations Manager & IT /Database Manager.

Immersive Space Programme has gained more demanding contracts in the sports sector so we're looking for motivated team members to help deliver great content at a International level.

We're exploring new environments over the next few months as we enter in to the event season with some high profile festivals & sports fixtures that will involve our Augmented Reality... become part of a team that never has a dull day.  Experience is second to talent & ability.

iSPARXJoFF Raerecruitment, team
Augmented Reality in Sport

iSPARX are at Money In Sport with Augmented Reality

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Sports & Entertainment is a huge market for Augmented & Immersive media...

 

The Money In Sport Conference from 12th November to 14th November 2017 at the The Star Gold Coast in Gold Coast, Australia. The conference will provide relevant discussions, exclusive insights & unrivalled networking opportunities.

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JoFF Rae
InDigiNous - Urban Shaman Aboriginal Art Gallery
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New Zealand Māori artists working within digital environments

01 December 2017 – 20 January 2018

Opening Reception: December 01, 2017 from 8pm to 11pm
Where: Urban Shaman Aboriginal Art Gallery, 203-290 McDermot Ave. Winnipeg, MB

Artists: Reweti Arapere, Hana Rakena, Rachael Rakena, Kereama Taepa, Suzanne Tamaki, Johnson Witehira, Rangituhia Hollis

Virtual histories are a form of fictional writing that apply a ‘what if’ scenario to history. For example, ‘what if Christopher Columbus did not discover the Americas’, or ‘what if Able Tasman did not discover New Zealand’? Of course neither Columbus nor Tasman were responsible for discovering either of those lands, and the artists in this exhibition explore this idea of ‘virtual histories’ in relation to these types of so called ‘true histories’.

The artworks in this exhibition are made by seven Māori artists from Aotearoa New Zealand who use digital media to create real and virtual spaces for Indigenous knowledge. The exhibition includes a range of media from virtual reality and augmented reality artworks, through to video games, projection installation and 3D printing. Each artwork critiques dominate histories and perceptions of Indigenous peoples in Aotearoa New Zealand, and postulates on how different the world might be for Indigenous peoples in the future.

Exhibition curator Reuben Friend says, “the exhibition includes some of the leading figures currently working in Māori digital art and is a major chance to review how Māori digital media has advanced over the past ten years”.

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#WLG360AR for Wellington City Council events team
 

#WLG360AR

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• Wellington Events Team App

The Wellington City Events Team are event & public engagement specialists within the Wellington City Council...

#WLG360AR is a functional & scalable App that involves unique interactive features : 360° & 2D streaming module for live video (web & in App) ; GPS & location beacons with event specific Augmented Reality ; an event calendar & real time sharing to social networks; + more...

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JoFF Rae
The Performance Arcade - Pukana
 
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pūkana whakarunga!
gaze wildly to the realm above!
pūkana whakararo!
gaze wildly to the realm below!

"Tamaki presents these works as a functional element of her curatorial process establishing a purposeful & relative response to the works of the selected artists showing in the group exhibition... the interactive AR & MR are unique artistic presentations & works - it's clever & insightful that she uses genuine artefacts from the Te Papa Collections"

- Joff Rae, Producer

 

Authenticity comes into question through the physical and virtual exhibition experience, as the selected museum taonga are all replicas of original artefacts - even in real-life they are in a sense unreal. Tamaki’s inclusion of the replicas in the exhibition suggests they are no less valuable as taonga. 


Artist - Suzanne Tamaki
Producer - Joff Rae
Manager - Finn Beattie
Developer / content - James Norling
Developer / creative - Ethan Wimsett

 
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The Performance Arcade is an acclaimed live art event that attracts 40,000 people every year to Wellington Waterfront since 2011. Audiences come for an exciting and diverse program of art, live music, and performance, installed within a special architectural arrangement of shipping containers that are stacked and arranged together to create an innovative new space for performance and arts presentation. This miniature festival offers new encounters between artists and public, creating a vibrant hub that activates the city and exposes communities to new ideas and cultural perspectives. The free admission and waterfront location makes it accessible to a broad community, developing empowered audiences and participants in the creative and cultural life of the city.


WELLINGTON WATERFRONT 2011-2017
AUCKLAND AOTEA SQUARE 2011
3 NZ FRINGE FESTIVAL AWARDS

 

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Using a series of architecturally arranged shipping containers, The Performance Arcade creates a series of spaces for installation, performance art, sonic art, interactive media, forums and live music. Opening onto the bustling life of the Wellington Waterfront, these sites of encounter engage the public in contemporary art and performance practices outside the familiar constraints of gallery or theatre spaces.

AbTeC: Aboriginal Territories in Cyberspace

AbTeC: Aboriginal Territories in Cyberspace

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The third annual (and first public!) Symposium on the Future Imaginary will showcase a critical mass of artists, community activists, curators and academics presenting their visions of the future of Indigenous people. From November 30 to December 2, three days of multidisciplinary conversations about Indigenous art & media, scholarship, and cultural innovation at the Winnipeg Art Gallery and University of Winnipeg.

The Initiative for Indigenous Futures (IIF) is a partnership of universities and community organisations dedicated to developing multiple visions of Indigenous peoples tomorrow in order to better understand where we need to go today. Through its four main components –workshops, residencies, symposia, and archive– IIF will encourage and enable artists, academics, youth and elders to imagine how we and our communities will look in the future. IIF is conducted by Aboriginal Territories in Cyberspace (AbTeC), a research network based at Concordia University.

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JoFF Rae
Recruitment - new dev positions
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The Immersive Space Programme has been on a recruitment drive...

We have recently filled key positions in our business team with the appointment of a new General Manager & an Account Manager (Tikanga); we've also engaged a 360° Videographer & 3D modeller.

Immersive Space Programme gained some prodigious contracts involving arts & events... so we're looking for motivated developers interested in immersive & 360° media - visual & audio; graphics, UI & UX designers; & proficient backend database developers.  Positions are available with the Lost Boys Team - our core team of developers who are young & highly motivated & coffee is important!

We're exploring new environments over the next few months as we enter in to the event season with some high profile festivals & sports fixtures that will involve our Augmented Reality... become part of a team that never has a dull day.  Experience is second to talent & ability.

iSPARXJoFF Raerecruitment, team
iSPARX in Hinatore - Te Papa's learning lab

iSPARX make interactive content in Hinatore - Te Papa's learning lab

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Discover Rongowhakaata’s ancient tradition of kite making. Design and make your own manu whata, or kite – be inspired by Rongowhakaata’s customary designs.

Use the latest VR technology to put your kite into the virtual world where you can interact with it. Then share your manu whata with friends and whānau so they can fly it too!

Hinatore <learning Lab> of Te Papa partnered with the Rongowhakaata iwi exhibition and the Immersive Space Programme to provide this programme.

Hīnātore | Papa Ako

Create, innovate and collaborate. Explore Te Papa’s collections and exhibitions using cutting-edge technologies. Hīnātore | Learning Lab is where people of all ages can learn together.


The Immersive Space Programme & Ditto are capturing 3D models & dynamically placing them into a custom built iOS & Android Apps.

The Hinatore App involves a sophisticated build of an iSPARX App with 360° streaming video, 3D dynamic models in a 360° immersive space & featuring Augmented Reality models of Manu Whata... Ditto captured full body 3D photogrammetry models with the state of the art booth.

The Immersive Space Programme is proud to have delivered the Hinatore App.

The programme continues throughout October...

Appreciate art? ditto Like tech? ditto Love fun? ditto Ditto is the fun of realistically, and artistically, recreating yourself in 3D. Remember an occasion, achievement, or special person. Collect a whole sports team, your hero, or a precious pet. Why? Because you can. What you can do, is endless. Our mobile scanning booth (technology exclusive in NZ) takes less than a second to capture a second you. Once you have your high definition 3D images, you can have fun using them online, and printing beautiful impression full-colour figurines. Give memories substance. Make moments stand out. Ditto is all-round fun, for all.
iSPARX & Sheyne Tuffery

iSPARX & Sheyne Tuffery working on new digital works...


+ animation/moving image made with director and premiere, December 2000. Neopia is a made up word for New Apia "a modern futuristic Pacific City also animation was about my travels overseas and how you change when you come back home" - created by SHEYNE TUFFERY www.sheynetuffery.com

iSPARX is working with Wellingtonian Fine Artist Sheyne Tuffery on a city wide installation involving concepts of Taonga & traditional architecture, our urban environment & augmented reality.

The installation involves authentic Taonga from the Te Papa collection in a response to the architecture of the Museum - an iconic building on the Wellington City waterfront & the juxtaposition of a contemporary presence with Tuffery's archived objects throughout the city...

Users will be able to view Te Papa & iconic architecture around Wellington City with their mobile devices & see & interact with impressive Augmented Reality Taonga & Tuffery's art... the Beehive & Wellington Railway Station will be transformed & the story of the entrance to the Westpac Stadium will explained...

"The items will be huge & imposing in context with the architecture they are augmenting" says iSPARX Producer Joff Rae "Sheyne Tuffery's work Neopia was ahead of it's time & a prediction of our values in this Augmented Reality work & after 20 years we are helping bring Te Papa out to the city..."

The project has been ongoing with Tuffery & the Lost Boys Digital team working on concept projects over the past year.

With iSPARX & the Lost Boys in Mahuki - the Te Papa incubator the scope & possibilities of the team are enhanced.

Mahuki is Te Papa's innovation incubator. It is part of Te Papa's digital vision — reaching beyond museum walls to connect people with our rich collections and experiences. By fostering successful businesses and ideas we'll help to transform the global cultural sector, and help New Zealand to become the technology and ideas-led nation we want to be.

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Sheyne Tuffery - Fine Artist

A Wellington based multi-media visual artist; whose primary mediums are painting, animation and printmaking. His perhaps best known for the dynamic style of his prints and mixed media work. Tuffery describes himself as a paper architect who uses his work to create and represent his own cultural context and sense of belonging.
 
His prints and paintings often envisage Polynesia as a futuristic urban utopia; with the Samoa fale as the symbolic archetype for skyscrapers, apartment housing and rocketships (vaka). These works reflect Tuffery’s research into his Samoan heritage and symbolism, his travel wanderlust and his taste for big overseas cities.

They also reveal ongoing influences, the world of fantasy, comics and cartoons, which add a sense of immediacy and humour to his subject matter.

3D photogrammetry Taonga

Taonga photogrammetry - capturing treasures in Te Papa

Authenticity comes into question through the physical and virtual exhibition experience, as the selected museum taonga are all replicas of original artefacts - even in real-life they are in a sense unreal. Tamaki’s inclusion of the replicas in the exhibition suggests they are no less valuable as taonga. 

iSPARX is developing & delivering concepts in immersive media to the GLAM sector with exciting AR, VR & MR Apps, innovative 3D modelling capture & process, 360° streaming video & engaging public installations...

PUKANA WHAKARUNGA PUKANA WHAKARARO by iSPARX on Sketchfab

Pukana Whakarunga! Pukana Whakararo!

Pukana Whakarunga!
Pukana Whakararo!

Working with Curator & Artist Suzanne Tamaki & with exclusive access to Te Papa Artefacts & Collections.

This unique installation of immersive media utilises genuine artefacts & archives with state of the art new technology involving Augmented & Merged Reality that will surprise, excite & enlighten... where art & education are cohesively confused in an immersive statement.

pūkana whakarunga!
gaze wildly to the realm above!
pūkana whakararo! 
gaze wildly to the realm below!

"Tamaki presents these works as a functional element of her curatorial process establishing a purposeful & relative response to the works of the selected artists showing in the group exhibition... the interactive AR & MR are unique artistic presentations & works - it's clever & insightful that she uses genuine artefacts from the Te Papa Collections"

Authenticity comes into question through the physical and virtual exhibition experience, as the selected museum taonga are all replicas of original artefacts - even in real-life they are in a sense unreal. Tamaki’s inclusion of the replicas in the exhibition suggests they are no less valuable as taonga. 

 
Suzanne Tamaki & Wellington Mayor Justin Lester with the Toi App...

Suzanne Tamaki & Wellington Mayor Justin Lester with the Toi App...

JoFF RaeToi Poneke
iSPARX launched by Mayor Justin Lester

iSPARX launch exhibition opened by Wellington Mayor Justin Lester

Wellington Mayor Justin Lester will open the launch exhibition of the new iSPARX Augmented Reality platform by the Immersive Space Programme.

Plan BETA has been developing the Augmented Reality platform in a residency at Toi Poneke for the exhibition Pūkana whakarunga! Gaze wildly to the realm above! Pūkana whakararo! Gaze wildly to the realm below!

Physical and virtual taonga are unified in the exhibition Pūkana whakarunga! Pūkana whakararo! curated by Suzanne Tamaki. Referencing the heralding of Matariki, the exhibition brings heaven and earth into closer conversation. Contemporary artworks by leading and emerging Māori artists are paired with virtual taonga from the Museum of New Zealand Te Papa, accessed via visitors’ mobile devices. 

Featuring leading contemporary artists Reweti Arapere, Kauri Hawkins, Stevei Houkamau, Lonnie Hutchinson, Robyn Kahukiwa, Kereama Taepa, David Hakaraia James Lainchbury, Reuben Paterson & Ngatai Taepa.

The connection of contemporary and historic treasures in Pūkana whakarunga! Pūkana whakararo! offers a glimpse into how Māori symbolism, carving and ideologies have developed and morphed into new artistic practices. Authenticity comes into question through the physical and virtual exhibition experience, as the selected museum taonga are all replicas of original artefacts - even in real-life they are in a sense unreal. Tamaki’s inclusion of the replicas in the exhibition suggests they are no less valuable as taonga. 

Suzanne Tamaki has embraced the iSPARX Augmented Reality application from the outset. The idea of an Augmented Reality installation for Matariki was initially presented as traditional kites in a building - using architecture as markers... the idea was modified to suit the installation planned & Tamaki has presented an auspicious exhibition for the launch opportunity of iSPARX.

"Without Suzanne we wouldn't have embarked on this project" says Producer Joff Rae "she maintains the radical vision & courage required to consider the innovation & mystique of this technology in an artistic context... fascination, glamour & charisma is an inspired attitude!"

The exhibition is a precursor to working in Te Papa & other museums with the new GLAM sector targeted platform iSPARX.

iSPARX - The Immersive Space Programme augmented reality experience templates are changing the way we interact with the world. Turn everyday objects, images, and places into new opportunities for engagement through striking augmented reality experiences.

The Immersive Space Programme's platform iSPARX - designed for the GLAM sector includes a powerful drag-and-drop web studio that enables anyone to easily create, manage, and track augmented reality experiences.

JoFF RaeToi Poneke
iSPARX preview

the countdown has begun...

The Immersive Space Programme will launch iSPARX with the opening of an exhibition at Toi Poneke Gallery involving an Augmented Reality Application with integrated authentic artefacts from the Te Papa collection.  The launch exhibition curated by Suzanne Tamaki & officially opened by Wellington City Mayor Justin Lester is a practical example of the implementation of iSPARX - an 3D / AR / VR / 360° asset platform designed for the GLAM sector (galleries, libraries, archives & museums).

pūkana whakarunga!
gaze wildly to the realm above!
pūkana whakararo! 
gaze wildly to the realm below!

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iSPARX

Augmented Reality templates for the GLAM sector (galleries, libraries, archives & museums)...

iSPARX - The Immersive Space Programme augmented reality experience templates are changing the way we interact with the world. Turn everyday objects, images, and places into new opportunities for engagement through striking augmented reality experiences.

The Immersive Space Programme's platform iSPARX - designed for the GLAM sector includes a powerful drag-and-drop web studio that enables anyone to easily create, manage, and track augmented reality experiences.

Te Papa / Toi Poneke installation

Working with Artist & Curator Suzanne Tamaki & exclusive access to the Te Papa Artefacts & Collections.

This unique installation of integrated Augmented Reality & immersive media utilises genuine artefacts & archives with state of the art new technology involving Augmented & Merged Reality that will surprise, excite & enlighten... where art & education are cohesively confused in an immersive statement.

Producer Joff Rae says "Tamaki presents these works as a functional element of her curatorial process establishing a purposeful & relative response to the works of the selected artists showing in the group exhibition... the interactive AR & MR are unique artistic presentations & works - it's clever & insightful that she uses genuine artefacts from the Te Papa Collections"

Authenticity comes into question through the physical and virtual exhibition experience, as the selected museum taonga are all replicas of original artefacts - even in real-life they are in a sense unreal. Tamaki’s inclusion of the replicas in the exhibition suggests they are no less valuable as taonga. 

Suzanne Tamaki presents selected Augmented & Merged Reality works.

exhibition flyer featuring Rueben Paterson's Afternoon Delight (2017) 

AR for ART - iSPARX at Toi Poneke

AR for ART - Immersive Space Programme work with Te Papa & Suzanne Tamaki on an AR installation at Toi Poneke

Te Papa / Toi Poneke installation

Working with Artist & Curator Suzanne Tamaki & exclusive access to the Te Papa Artefacts & Collections.

This unique installation of integrated Augmented Reality & immersive media utilises genuine artefacts & archives with state of the art new technology involving Augmented & Merged Reality that will surprise, excite & enlighten... where art & education are cohesively confused in an immersive statement.

Producer Joff Rae says "Tamaki presents these works as a functional element of her curatorial process establishing a purposeful & relative response to the works of the selected artists showing in the group exhibition... the interactive AR & MR are unique artistic presentations & works - it's clever & insightful that she uses genuine artefacts from the Te Papa Collections"

 
LOOK around the gallery for these markers

LOOK around the gallery for these markers

 

pūkana whakarunga!
gaze wildly to the realm above!
pūkana whakararo! 
gaze wildly to the realm below!

reweti arapere, kauri hawkins, stevei houkamau, lonnie hutchinson, robyn kahukiwa, kereama taepa, david hakaraia, james lainchbury, reuben paterson and ngatai taepa, with te whare rokiroki - māori women's refuge and others

curated by suzanne tamaki

2 — 24 june

Physical and virtual taonga are unified in the exhibition Pūkana whakarunga! Pūkana whakararo! curated by Suzanne Tamaki. Referencing the heralding of Matariki, the exhibition brings heaven and earth into closer conversation. Contemporary artworks by leading and emerging Māori artists are paired with virtual taonga from the Museum of New Zealand Te Papa, accessed via visitors’ mobile devices. 

The connection of contemporary and historic treasures in Pūkana whakarunga! Pūkana whakararo! offers a glimpse into how Māori symbolism, carving and ideologies have developed and morphed into new artistic practices. 

Authenticity comes into question through the physical and virtual exhibition experience, as the selected museum taonga are all replicas of original artefacts - even in real-life they are in a sense unreal. Tamaki’s inclusion of the replicas in the exhibition suggests they are no less valuable as taonga.  

Contemporary issues are also embedded into the exhibition. Tamaki has worked with Te Whare Rokiroki – Māori Women's Refuge Arts Coordinator Natalie Mataria  to incorporate a constellation of hand woven stars into the exhibition. The stars will be created through workshop sessions at Toi Pōneke Arts Centre as part of the ‘One Millions Stars to End Violence project’ initiated by artist Maryann Pau. Tamaki sees the inclusion of the community-made stars as a hopeful way to raise awareness about contemporary issues during Matariki.

iSPARX launch in June

Plan BETA is launching new immersive 360° media products...


360° streaming

Our selected platforms for delivery of 360° video content are Vimeo360, Facebook Live & JW Player - or alternatives to suit the client audience demographic & requirement.

Vimeo360 is a high quality delivery platform for 360° video content - up to 6K video on demand.

Facebook Live is the most accessible user format for our live streamed 360° video.  Additionally we upload 360° video & meta tagged stills to the social networking platform for access on the GearVR Facebook 360 App.

- JW Player -
Our preferred live streaming & on demand platform for web delivery & PlanBETApps is JW Player - the worlds most popular streaming network (since 2005).  We use JW Player for all our customised 360° & 2D video streaming - on demand or live.  We utilise JW Player on customised streaming sphvreApps & PlanBETAR - 360° integrated media & Augmented Reality Apps on mobile iOS & Android, iPad, GearVR, Oculus & premium headsets PSVR & HTC Vive, DayDream & cardboard... multiple platforms of delivery from one platform of media dissemination.

We produce every aspect of 360° streaming media - from direction & capture to multiple platform distribution & delivery.


Integrated Media
- Immersive Space Programme

IspaceP - made in the Immersive Space Programme the IspaceP is a customisable dynamic platform for Apps that can be badged with a clients logo or branded as individual products.  It is essentially an Augmented Reality Application (AR App) that integrates interactive assets responsive to user preferences & requests.  The App intuitively integrates 360° streaming immersive media & hyperlinks for a unique experience that the user will be prompted to return to on occasion.  The initial reward for the user is new experiences, offers & options; the ongoing functionality is a persistent attraction & high potential for virility & habit.

There are 4 core elements to the IspaceP platform:

• augmented reality - dynamic interactive AR assets & markers
• integration - 2D & 360° streaming media (live & on demand); hyperlinks (phone, email, web); conversational Artificial Intelligence
• locations - proximity & location beacons; indoor positioning systems (IPS) & GPS; responsive signs (beacons)
• markers - graphics / billboards, cARds, postARs, print, screens; architecture / sculptures, structures & buildings

The user & administrative UI are web based while the system platform is designed for mobile devices with extensive analytics & metrics.

The system of IspaceP is functional & aesthetically appealing.

Vimeo goes 360°

Vimeo goes 360° - check out our Plan BETA 360° showreel NOW!

 

*here's our Plan BETA 360° showreel...

& some other 360° stuff we found interesting on vimeo...

Enter the world of Carré Bleu, an artist and composer who is shaping the music of tomorrow by creating gravity and time defying human instruments.
In this surreal pop mockumentary, Carré Bleu opens up about his exclusive music production methods.
Making of: https://vimeo.com/157950364
Full track by Polar Youth: https://soundcloud.com/helloplay/polar-youth-searching-free-download © Copyright Hello play! 2016
Website: helloplay.be
Facebook: facebook.com/helloplayers
Twitter: twitter.com/helloplaybelgiq
Soundcloud: soundcloud.com/helloplay -
CREDITS: Director: Greg Barth Original Musical Score: Polar Youth Cast: Carré Bleu - Eryl Lloyd Parry, Balloon Popper - Will Vincent, Foam Falling - Lexi Jakk, Vacuum Player - Samuel Franck, Flying Vortex - Yingzhen Liu, Glass Smasher - David Moss, Stair Master - Tobias Rose DoP: Pau Munoz On set VFX Supervisor - Ronen Tanchum Post Production and VR Technology - Phenomena Labs: Effects - Ronen Tanchum Compositor - Tal Baltuch 3D Tracking: Peanut - Amélie Guyot, Peregrine McCafferty Additional VFX UK: Johannes Sambs Gaffer: Max Halstead Art Director: Will Vincent Art Department: Rosalind Gahamire, Isobel Irwin, Lauren Veevers, Juhee Hahm, Clare Lewis, Clarissa Collins Costumes provided by Mai Gidah Additional Costumes: Juhee Hahm Mix and Mastering - Nookaad Productions Produced by Blinkink and Phenomena Labs Agency - DIGIZIK: Producers: Hugo Donkin, Greg Barth Cameras and Lenses generously provided by SeeSense Filmed at Clapham Road Studios Executive Producers: James Stevenson Bretton, Bart Yates


In 2016, United Nations Secretary-General Ban Ki-moon traveled to more than ten countries in five months to draw global attention to the urgent needs of some 130 million people severely impacted by armed conflicts and natural disasters.
A VR crew was granted unprecedented access to capture the journey. Released in Mr. Ban's final weeks in office after a ten-year term, "Home" offers viewers a rare behind-the-scenes look at Ban's visits to these communities. A triumphant story of loss, recovery, and spreading hope, the VR film features an original song by the Black Eyed Peas.

View the 360 project here: https://vimeo.com/202515176 Best viewed with the Youtube App or Google Cardboard Music: Gold Dayz (Maribou State remix) Full Credits and pics at: http://www.gregbarth.tv/The-Future-of-Music-360
Facebook 360 App for GearVR released

Facebook 360

Facebook 360 is an exciting new place to discover and enjoy 360 photos and videos on Gear VR. With more than 25 million 360 photos and more than 1 million 360 videos published on Facebook to date, there's plenty of great content to discover in Facebook 360 for Gear VR. The app is a one-stop shop for catching up on what you may have missed from your friends and others you follow, immersing yourself in the 360 photos and videos you've saved, and finding something new to enjoy. The app features four sections:

Explore: Discover some of the most interesting and popular 360 content on Facebook from media companies, organisations, and individual creators.
Following: Experience 360 content posted on Facebook from friends and Pages you follow.
Saved: Find all the 360 content you save from News Feed on mobile and desktop right in the app, ready for you to enjoy at a more convenient time.
Timeline: Relive your memories in a new way through the 360 photos and videos you've shared.

#AKL360° App trailer

Preview the scenes of the anticipated #AKL360° App designed to showcase Auckland City... the trailer shows examples of the 360° video scenes including the Wynyard Quarter, Auckland Harbour Bridge, The Memorial Museum & other well known locations in the City.

The App is a free download App on Google Play for Android & the App Store for iOS - cardboard, GearVR & an Oculus version...
Auckland’s own interactive sphvreApp!

The #AKL360° sphvreApp involves :

• an interactive tour of the city

• gaze control - hands free “look to navigate” control of the interactive features

• active hover over & responsive content including audio, 3D models & switches to enable changes in the scene

• a ‘home’ place with a clear menu & “return home” from each location

• 8 locations around the city & in view of the ‘home’

• dynamic 360° streaming content

AKL360° is suitable for trade & exhibit.  The Oculus install allows an output of the user’s view - watching what someone else is looking at… plus a giveaway published App from GooglePlay or iTunes!

Check out the #AKL360° trailer for a preview of some of the scenes... interactivity makes the experience so much more immersive - it's like having a virtual tour guide.

iSPARX sign deal blend media

Immersive Space Programme sign licensing deal with blend media

production & licensing

IspaceP content is available to license for commercial use from Blend Media - international 360° content licensing.  The deal was cut on Christmas Eve New Zealand / Pacific time with representatives of blend media in the UK.  The agreement gives IspaceP access in to an international market for our 360° video content.

"This is huge for us" says Joff Rae, Producer & Creative "they approached us just prior to Christmas with an offer for some of our recent 360° sequenced footage to license for a large USA based commercial client - it was a very good offer and signed on excellent terms".  The footage involved a drone sequence over Wellington Harbour.  Blend has shown particular interest in nature & action shots of a similar nature.

Sequence & raw footage will be showcased on the Blend site & expected to be featured on the Blend Facebook page for 360° Video.

Blend is a platform specifically built to help 360 video/VR Creators make money from their existing 360/VR content through Blend’s Licensing Platform and expert team of licensing executives, as well as to generate new income for those Creators through our large global network of Brands, Agencies and Publishers wanting to produce new 360/VR content.

IspaceP will be submitting footage sequences & loops from recent Auckland & Wellington shoot schedules with specific nature, commercial, event & situation 360° media with Blend for exclusive licensing Worldwide.


production by Plan BETA
licensing by blend.media

LICENSING 360° CONTENT

IspaceP content is available to license for commercial use from Blend Media - international 360° content licensing.

[ blend.media ]

MISSION

The Blend Network and Platform has been built specifically to empower 360° Video Creators.

LICENSING

The Blend team of Licensing experts have been licensing content to major Brands and Publishers for a long time and were the first people in the world to license 360° video content.

CATALOGUE

Blend run the world’s largest network of 360° video creators and have access to the largest global library of premium 360° video content, available to license for use on social media pages, website and for viewing in Virtual Reality headsets.

PROJECTS

Blend's Platform has been designed to promote our work and services, so that a Brand or Publisher can explore working with us on new productions. Blend also run the world's largest 360° Videos page on Facebook.

Study in New Zealand

Study in New Zealand

6 short videos of typical Kiwi life, culture & study to encourage International Study in New Zealand

• Culture - on the Marae with a Powhiri & Kapa Haka performance

• South Coast / Marine Study - a dramatic 360° drone shoot over the South Coast of Wellington with Victoria University Marine

• A Design Class - depicting a typical study environment at Massey University Wellington Campus

• Kayaking - North Island lakes, kayaking experience

• Mountain Biking - biking in a lush green forest environment

• Flatting - students flat together & this video shows a typical situation with flatmates sharing a meal

2 languages with capability to add more... the first version is German & English language choice

+ content made for ClemengerBBDO

JoFF Rae