test wall : Whale...
We will isolate 8 elements of the wall & make small features from them for engagement with young & old children.
8 elements of this wall - probably Kupe's Otopus with the anchor stone... endless runner & some AR with the stone; the whale; the shag will lead in to something - potentially a catalogue of birds & bird sounds; whaling boat & station; Mana Island.
example : KUPE & THE OCTOPUS
- when you place the Octopus back on the mural...
• we suggest an endless runner game - Kupe chasing the octopus...
• user is Kupe
• include Mana Island
• environment involves surround 6.2 audio & FX LX
• AR element - a digital model (anchor)
gamification for other elements...
• multi choice 'name the item'
• colour / size / time
• 3D models
• video / 360° video
The installation will involve developed providence & detail to the elements.
The resources built in this installation may be used on locations in the gallery or throughout the region linking detail or item to physical location; we suggest notifications at specific locations to items to collect.
With multiple screens (4) we envisage audio on a shared 6.2 surround sound system could be interesting & highly engaging; mobile devices would only enhance the experience.
We are suggesting 2 larger robust touchscreens that allow the user to play the same screen or wall...